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| Killing other Players is not allowed in the Fleet RPG
Advancing in Stature:
Killing:
After you have successfully gotten your opponent down to
their final hit point, there must be a fatal blow (Example
:
/me Cuts off Null's head followed by /me sees
him die) and then a request for a
confirmation on the kill. For the kills to be
legal they must be witnessed and confirmed by
one Starfleet Officer and at least two Race members.
Player 1: /me Cuts off Player2's
head
Dismemberment in a Fight:
At no point during a fight can you dismember your opponent, unless you have obtained the required hits and are
performing the death blow. Any blows that dismember before
the time of the death blow, are to be considered void by the Judge.
When to perform a Death Blow:
When fighting, you can perform the death blow on your oponent when you have gotten them down to their final hit. If you manage to perform the death blow properly, and
accoring to the rules, the death is legal. The following
is an example of when you can effectively perform your dea
th blow (NOTE: This example is based on a 4-4 contest):
Player 1: /me kicks null's chest
Distance in a Fight:
When there is distance between fighters in a fight (
meaning the fighters are not near each other), close contact fighting does not count, and is to be considered void by the Judge. Only attacks that work from long range (such
as weapons) will be counted.
Weaponary:
Anything goes for weapons!
Attacking and Defending:
Attacks are made as follows: The name
of the person must be included, also the type
of attack (Punches, slashes, sweeps, etc) and
the body part being attacked must all be
included in the action line. The reaction
line must include the result of the attack
(Example: If you swept someone you would
see them fall or see them hit their ass).
The reaction line must be one after the
other.
Player 1: /me sweeps Player2's
feet
The weapon used by a combant must be
drawn first before it can be used in combat.
Example: /me draws his sword. Then the
attack can be made with that weapon. All
attacks must contain three words or more.
Example: /me slashes null's stomach (Note:
/me DOES count as a word). Any action
line used more than once in a row will not be
counted.
At this point null may avoid being hit
by reacting to the attack with a counter
before the reaction line is included.
Example: /me dodges left or /me jumps back.
(Note: the dodge must make sense. Meaning if
someone sweeps you and you duck down to avoid
it, then the sweep will still hit you). The
evading lines must vary at all time. Any
evading line used more than one time in a row
will not be counted. They must also contain
two words or more (NOTE: /me DOES count
as a word).
Player 1: /me sweeps Player2's
feet
If null does not evade successfully he
is hit, shown in the reaction line /me
Sees him fall (Note: Reaction lines must
vary at all times. Use of the same reaction
line twice or more in a row will NOT be
counted).
Player 1: /me Sweeps Player2's
feet
If both combatants attack at the same
time, both take the hit. However if Player 1
sweeps null's feet and at the same time null
punches Player 1's head, If Player 1 sees his
reaction line (Example: /me sees him fall) in
before null's reaction line, Null's punch to
Player 1's head does not count. Null is on
the ground, he cannot punch Player 1 in the
head if hes on the ground. It has to make
sense. If the person performing an action
chooses to dodge in between his/her ation and
reaction lines, the attack line is not
counted. Attack and Reaction line MUST come
one after the other. It is your decision
wether you dodge the attack or simply counter
with one of your own.
This system allows all to fight on even
terms and simply involves typing skills and
common sense to win.
Cheating In Fights:
Anything with the capabilities of an
IRC, such as copy and paste and IRC's
themselves, cannot be used during fights.
Fights involve common sense and typing
skills. If a combant is discovered using an
IRC after the fight has started, the
guilty nic is confirmed dead.
Accepting a Fight:
We play a game where personal
differences between characters often are
settled in combat. In many cases a character
may challenge another character to a duel.
The character being challenged has the choice
to accept the challenge or decline the
challenge. There are 2 types of fights you
can accept or decline to. (1)
is a duel. Should two characters have a
problem with each other, but do not wish to
kill each other, the fighters would accept to
this form of fighting. To obtain victory,
you must simply obtain the required hit
points of his/her opponent. No death blow is
performed to obtain victory, therefore both
combants leave with their lives. (2) is a death match. If both
combants agree to a death match, then both
players are agreeing to put the life of their
character on the line. To obtain victory a
combant must reach the required hit points,
then kill their opponent by means of a death
blow.
Fighting is NOT for everyone. Should
you as a player not wish to put your
character's life on the line, or should you
believe you do not hold the skills needed to
beat an opponent, then do not accept the
challenge. Both combants must agree to the
type of battle or the battle cannot take
place.
Fighting Rooms:
If the main room is busy,you need to move your fight to a different room, or schedule an appointment.
Race Wars:
There are situations in our game, that will somtimes
lead to War between 2 or more Races. To keep wars as organized and fair as possible, a System of War was establish
ed. When Races go to war, they should follow the System o
f War. The following explains how Wars between Races are
fought:
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